Earlier this year I wrote about complex 3-D renderings of historically-based weapons, in that case focusing on a pistol/axe mashup. While examples of the item did in fact exist, the beautiful example in the piece was just an artist’s vision and not a physical object.
I have a friend who works for UbiSoft, one of the larger video-game studios, probably most noted for their Assassin’s Creed series. Many of their games feature a wide variety of melee weapons, and I thought learning about the design process for fictional weapons might be an interesting rabbit-hole to dive down.
My friend spoke with a member of the design team for their new game, For Honor, a war-game pitting Knights, Samurai, and Vikings against each other in a battle royale, and that person agreed to do an email interview for us.
I teased the possibility of this interview in the pistol/axe piece, and reader Jake responded with the following:
I think those questions are great. He nails it with the “how important is real-world utility?” question.I have a few of my own:
- Do you have real-world experience with the weapons that inspire your creations?
- Were you an artist first, or a fan of weapons?
- Do you have a design in your head for a specific weapon that you are waiting to use when the right project comes along?
- Where is the fantasy/reality balance point for you?
I will keep thinking on this, but I would like to open the floor to you all.
What would you ask a video-game weapons designer?